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exp per mob as a number?
Posted: Mon Dec 15, 2003 3:19 pm
by Lane
ShowEQ originally had this feature and may still, but I haven't been to that board in a long time. I'm looking for the amount of exp gained on a per mob basis. All of the info in these boards it based on % and not an actual number.
Now, two questions:
1. I think the only way to get the number is to take a list of the amount of exp you need in each level and calculate the exp per mob. This correct?
2. Would it just be better to use the macros now available and just watch the percentage gained with the decimal points (round numbers suck)?
Any ideas would be helpful.
-Lane
Posted: Mon Dec 15, 2003 4:15 pm
by Programmer
The EQ server used to send out raw amounts of exp gain, and at that time ShowEQ was able to report it. Now, the server sends out an update expressed in 1/330th of your exp needed for the current level, if I recall correctly. From this, a percentage can be created, but actual values can't.
Those values could be computed, I'm sure, based on the formula for how much exp a mob gives and the zem. I'm not sure its worth anything though.
Posted: Mon Dec 15, 2003 4:36 pm
by Amadeus
What you see in the CHARINFO struct is all you get (ie, a percentage based on a x/330 scale). Any other computations you do would have be on your end based upon research, etc.. The best you can do from what MQ can offer is see if a mob gives you 1/330, 2/330, etc.. of a level or AA ding.
Posted: Mon Dec 15, 2003 5:25 pm
by nimblefoot
There is an uncommonly known fact about xp which should help you in your mob selection.
If you are level 60 or above and you kill a mob within 5 levels of you, the xp you gain will be almost twice that which you gain from a mob 6 or more levels below you. The only big jump is that 5 level spread, as you kill mobs closer in level to you the xp does slide up in scale but only marginally.
If you are below level 55, you must kill an even con or greater mob for the 2x bonus. From 55-59, the mob must be at least 55 to get it.
Posted: Mon Dec 15, 2003 6:09 pm
by Lane
Great info Nimblefoot. I didn't know the last two exp oddities. Thanks also for the info on the 330 scale in raltion to how it used to be. Now I know why it's so different and will just deal with it.
-Lane
Posted: Thu Jan 01, 2004 6:38 am
by Benev0lent
Also to add to the exp info, after level 60 or so, a mob's base exp per kill really starts to ramp up on a non linear scale.
At 65, some of the best exp per kill are pof guardians since they cannot summon (i.e. you can skip out on the insane melee by kiting) and con red. That level 68 really yanks the exp scale up high.
at 65, really helps to kill the highest level mobs you can reliably kill in a quick manner.
+Benev0
Posted: Thu Jan 01, 2004 9:30 am
by vzmule
We've recently discovered that additional exp information is sent on zone load but for right now the */330 is the best MQ will do for you.
Posted: Tue Jan 27, 2004 1:33 pm
by Homer
Now, the server sends out an update expressed in 1/330th of your exp needed for the current level, if I recall correctly.
So this means the 2 decimals on $char(exp) and $char(aa,exp) is useless? Since 100%/330 = 0.303% that is the smallest value it can change?
Posted: Thu Jan 29, 2004 7:54 pm
by TheColonel
That exp on load... it's almost completely worthless, there's not a good way to determine where anything fits in anywhere, a dead end IMO.