A forum for feature requests/discussions and user submitted patches that improve MQ2
Moderator: MacroQuest Developers
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dewey2461
- Contributing Member

- Posts: 1759
- Joined: Sun Apr 17, 2005 1:53 am
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by dewey2461 » Mon Oct 30, 2017 9:28 pm
I have been trying to figure out a good way to check progression on several toons.
The best way I know of is to look up the achievement, however, the achievement window TreeView "ACH_Categories" does not appear to have any way to interact via MQ2.
Any suggestions?
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EqMule
- Developer

- Posts: 2697
- Joined: Fri Jan 03, 2003 9:57 pm
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Contact:
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by EqMule » Mon Oct 30, 2017 9:44 pm
I looked into creating a mq2Achievements plugin a few months ago when someone asked me for it, all I can tell u is that its complicated and requires a bunch of stuff being added to the plugin to be able to iterate through them.
I'm not saying that to discourage you from doing it, just being 100% honest, it is tricky to say the least. I got as far as being able to /listach and it listed them all...
If I ever finish it at some point it would most likely be as a crowdfund campaign cause of how much time is needed to do it...

o/
If you like MQ2 and would like to contribute, please do. My goal is 25 donations per month.
So far I've received

donations for this month's patches.
Bitcoin: 1Aq8ackjQ4f7AUvbUL7BE6oPfT8PmNP4Zq
Krono: PM me.
I can always use characters for testing, PM me if you can donate one.
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dewey2461
- Contributing Member

- Posts: 1759
- Joined: Sun Apr 17, 2005 1:53 am
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by dewey2461 » Mon Oct 30, 2017 10:12 pm
It does look like the treeview is maintained / populated differently. Just have to find another way to skin the cat. Thanks for the feedback.
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MacQ
- Macro Author

- Posts: 674
- Joined: Sat Apr 02, 2005 2:39 pm
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by MacQ » Mon Oct 30, 2017 10:19 pm
dewey2461,
If you can create this kind of macro, that would be amazing.
Three years ago you helped by developing a similar macro for determining needed collections. I always remembered that macro and how you navigated the tree. Hopefully you will do the same with progression.
https://macroquest2.com/phpBB3/viewtopi ... ct#p166371
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dewey2461
- Contributing Member

- Posts: 1759
- Joined: Sun Apr 17, 2005 1:53 am
Post
by dewey2461 » Tue Oct 31, 2017 1:15 am
As eqMule points out we don't currently have the tools to manipulate the TreeView. With out that we don't have a good way of selecting an entry. I tried multiple /notify commands and at best, I can open a psuedo random entry via /notify AchievementsWnd ACH_Categories leftmouseup but it is what ever happens to be in the center of the viewable list.
On the other hand, it might be possible to catch a link to a particular achievement and have your character open the link and click the "view mine" which then opens the achievements window to the entry we want.
I have tested /notify AchievementWnd ACHI_ViewMineButton leftmouseup and it does the right thing so it might be possible to work around it for specific cases.