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track plugin
Posted: Thu Apr 21, 2005 11:45 pm
by dprovin
i was having a friend compile for me but he has since disapeared and so i had to start compiling myself.
now what he sent me i was able to do a /track comand to bring up a track window for non track classes. basically was able to tell if any names were up w/o having to look at the /mapfilter
i tried messing with search couldnt find anything so im posting here wondering if anyone has any info on one.
thanks
Posted: Fri Apr 22, 2005 5:24 am
by WhiteWolf
could always just try /who npc named
or what ive done is set up a hud that lists the 4 nearest NPCs with # in their name, the standard identifier of a named mob (but not always)
Posted: Fri Apr 22, 2005 10:30 am
by Teh_Hidden
If you looked in the "General" section, there is a post about this...
Basically, due to stuff (like people selling plugins, etc), the admins have opted to remove the plugins section of the forums from public viewing. If you want to donate enough money to get VIP status, then you get complete access to the plugin forums...and that plugin which you want.
Posted: Fri Apr 22, 2005 12:46 pm
by dprovin
Teh_Hidden wrote:the admins have opted to remove the plugins section of the forums from public viewing. If you want to donate enough money to get VIP status, then you get complete access to the plugin forums
ah ok. is that where the structs and stuff went also?
edit: also like it for chanters was able to tell if the mobs in places like tipt and stuff were 64(charmable) or not
Posted: Fri Apr 22, 2005 1:14 pm
by Lax
Yes that is where the structs and stuff went also.
Moving the forums to VIP upset some people, but they need to keep in mind that it is popular for GPL projects to require you to pay a set fee for "technical support" -- the entire MacroQuest 2 source code is still free, but we're finding that free technical support on a project such as MacroQuest seems to be detrimental to the project. It brings unwanted attention, for example.