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Posted: Mon Jun 20, 2005 4:18 pm
by skyler
creamsoda wrote:Some thing somewhere is getting lost in the translation. I have the macro scripted from a copy format the same as whats listed above. Looking at the script I see nothing off hand that would cause the notation I listed previously. Note that when I run the script I get no mention of an error on line "so and so". I've even removed to call line from the script itself to see if that changes the line to an actual error but there was no change on my end.
Sounds like you aren't even starting the macro correctly.
/mac <macro name>
If you are doing anything other then /mac you are wrong.
ziptop21:
Those are all comments and have no effect on the macro itself.
Posted: Mon Jun 20, 2005 7:16 pm
by creamsoda
All my other macros run normally it's just this one thats giving me the hard time.
YAFM.MAC not counting items already have
Posted: Fri Jul 15, 2005 9:10 pm
by ozum
above the /autoinventory, I added to check the # it had counted, the # I told it to keep in the .ini and the method it used to count said item.
/echo ${ItemsHave},${ItemSetting},${FindItemCount[=${Cursor.Name}]}
This is returning 0,20,0 (there are approx 40 of this item in my bags)
My only guess is that it cannot/will not count items in bags or the method of counting items has changed. I have tried all of the variations of YAFM.MAC in this thread. Other than this one snafu, I love this macro, so any help/suggestions would be appreciated.
Ok, after experimentation, cannot count items in bags, only in main slots, so, never mind!!!
Posted: Thu Aug 18, 2005 4:26 pm
by Scythe
Well, I did what ziptop21 suggested and it worked perfectly - I was having the same issue myself.
adding invis to this macro
Posted: Mon Sep 05, 2005 1:13 pm
by ozum
Ok, I have copied and pasted the '/event' for appearing and fizzles, etc. from other macros, but get various errors (or just nothing happens). All I want to do is keep my foraging druid invised. (it is probably a max of 10 additional lines, but I can't find the right ones, or maybe just the right order). Any help would be appreciated.
(yeah, let the flames begin about how if I can't do this one simple thing, I shouldn't be using MQ at all or even allowed to live!)
Posted: Wed Sep 07, 2005 2:55 pm
by imanlyman
I had this .mac working perfectly, cant seem to get it working after todays patch. Did they fix something?
thanks, ive tried everything
Posted: Wed Sep 07, 2005 3:03 pm
by fearless
today's what patch
Posted: Wed Oct 12, 2005 12:24 pm
by nadia69
still dont work any fix for soon ?
Posted: Wed Dec 28, 2005 6:33 am
by Farendal
Nicely done but how about posting the ini as well so that I can get some idea on how it is supposed to work. Will be my 1st attempt at getting this running
Posted: Mon Apr 10, 2006 12:15 pm
by sonofcycle
Just create a file with notepad called yafm.ini and stick it in the macro folder. It will populate the file for you and update it everytime you forage something new that's not listed in there.
Posted: Mon May 08, 2006 12:35 pm
by jakevsnake
Is there anyway to have this macro modified so it acts like the adv_fishing macro? I want to set up loot tables for individuals zones so as to loot ONLY what is in the loot table. So in other words it will destroy anything that is not currently in the loot table. I get sick of having to keep adding things to destroy since I dont know every item on a zones loot table. Often I just want one item.
Posted: Mon May 08, 2006 1:55 pm
by aChallenged1
You know, if you wanted to you could do it. You already know where the basic code for what you want to do is.
Posted: Mon May 08, 2006 3:17 pm
by jakevsnake
Well if someone else did it that would mean I could be my naturally lazy self and not have to work for it :) I do have some old school programming to fall back on (Turbo Pascal, yeah I know, who the fuck programs in that crap) so I am sure I could learn pretty fast how to make it work.
not working
Posted: Mon Jun 26, 2006 1:23 pm
by Zane
I have used this macro for a long time and never had a problem. After the last patch it now auto destoys everything wether or not its in theYAFM.INI.
any suggestions?

Posted: Mon Jul 17, 2006 11:03 am
by jimbo123
Just guessing, Zane ...
mdar wrote:******WARNING****** DO NOT set defaultmax to 0. If you are using your inventory when a forage happens, it will on occasion treat an item you have in your hand as a forage result, and as such, will be added into your ini file. If DefaultMax = 0, the item will be DELETED.
If that key is missing or misspelled... NULL is often interpretted as zero.
Check your ini file to see if the format conforms to what is expected for the version of yafm you are using.
--jimbo