Moderator: MacroQuest Developers
Code: Select all
/if ((${Target.Distance}<=${patchhealrange})&&(${Target.PctHPs}<=${Math.Calc[0.7*${healpct}]})&&(${Target.PctHPs}>=1)) {
/if (${announce}==1) /g Casting ${patchheal} on %T
/call Cast "${patchheal}" gem2 1s CheckHP
/delay 15 ${Me.SpellReady[${patchheal}]}
} Code: Select all
/if ((${Target.Distance}<=${patchhealrange})&&(${Target.PctHPs}<=${Math.Calc[0.7*${healpct}]})&&(${Target.PctHPs}>=1)&&(${Me.CurrentMana}<${Spell[${patchheal}].Mana})) {
/if (${announce}==1) /g Casting ${patchheal} on %T
/call Cast "${patchheal}" gem2 1s CheckHP
/delay 15 ${Me.SpellReady[${patchheal}]}
} Code: Select all
/if ((${Me.PctMana}<=7)&&(${announce}==1)&&(${oomspam}==1)) {Code: Select all
/if ((${Me.PctMana}<=10)&&(${announce}==1)&&(${oomspam}==1)) {Code: Select all
/if (${Me.PctMana}<=8) /goto :oomwaitCode: Select all
/if (${Me.PctMana}<=11) /goto :oomwait



those 10 + seconds you stand casting your CH your getting no mana regen other then worn. if you have NOTHING going on yea sitting is better. if your in an active group yaulp is way better your mana stays up alot longer. even with sitting after each ch i would run oom on say Xuzl fight. If Yaulped every other CH i usually had 35+ mana at end of fight.Neolesh wrote:Partly correct. you sort of give the impression that Yaulp is just as good as medding so to be clear I'd point out that medding is 5 more mana per tick than Yaulp VII. But still good advice.JimJohnson wrote:just turn on yaulp your mana goes so much farther and never have to worry about sit agro.
Code: Select all
/if (${Spawn[${TankID}].PctHPs}<${Math.Calc[${MTHP}*0.5]} && ${castEndTime}>37) {
/call Interrupt
/if (${Target.ID}==${TankID}) /call CastSpell "${LightMsg}" "${TankHS}" spell CheckHP
/return
}